DEV-LOG #1 - Behind the Scenes of Cryptid Keeper.
DEV-LOG #1 - Behind the Scenes of Cryptid Keeper.
Hello Gamers,
I’ve been deep in the woods working on Cryptid Keeper, and I wanted to share a few behind-the-scenes peeks at how it’s coming together after the demo release & the conclusion of Steam Next Fest.
Some additions are to be kept secret due to story spoilers, however I can show some progress here:
1 - The Helpful Scarecrow & Tutorial Systems.
After demo feedback, some players struggled with navigation and farming. We'll struggle no longer! The friendly scarecrow will now help you if you ask it nicely. The whole tutorial system has been overhauled, making it efficient, easy to follow and gets you where you need to be.
2 - More Zoo Visitors & Addition of NPC's.
The Zoo Visitor system is being rewritten, to allow for a more natural flow of Zoo visitors. New designs and animations have been added too, to make the Zoo more alive.
Storyline NPC's, non-essential NPC's have been added and are ready to talk you along in your Cryptid Keeping journey! Each character adds either lore, story-line progression or at least a bit of humour :)
3 - Dual Monitor's - Double the Workrate...
I've added a second monitor to my PC setup. If you are familiar with Godot Engine and Linux, you will appreciate why it helps.
From Windows 10 to Linux, the Command Line Interface (CLI - Terminal) make working in Godot a breeze! With a second monitor in the mix, I can easily debug within the CLI, having it open on the (bottom left of image below) second monitor which is vertically aligned so I can also code on a separate workspace (top left of image below).
My old one monitor setup required me to code an on-screen debugger (below image): A Canvas layer set as a Global Scene in Godot, which allowed debug print statements, but it was clunky, slow and if you had a lot of print outputs, you'd feel the burn in your code, especially if you needed looped output for debug,
Now, with two (or more) monitors, you can bypass this. All you need is print("Debug text") and it's right there in the terminal when you need it on run-time. No more clicking through tabs, everything is on screen including your code editor.
If you are a developer, I'd recommend Godot with a Dual Monitor setup, the time you save on development is more than worth it!
4 - The Bat Caves - Story Sneak Peek
Bat Caves scene added as an enterable location. Major story-line tweaks and additions added.
What is behind the doors? Who's the suspicious cloaked gatekeeper? What is a Mothman Egg and where do I find it? All will be revealed.
5 - Bonus Screenshot - The Zoo in Development.
Here's an added screenshot of the Zoo in development. 10 Enclosures in total: Including the Alien Cosmos Center - Where you keep your Aliens!)
Future expanisons are planned as free DLC, but for now, let's focus on making a great Cryptid Capturing Game!
Links for more!
Thank you for reading my first Dev-Log on Cryptid Keeper. Every 2 weeks a new updated Dev-Log will be released.
You can keep up with the latest news with these links:
Wishlist on Steam - https://store.steampowered.com/app/3667060/Cryptid_Keeper/
Website : https://www.doublejackdaw.co.uk
Follow on X : https://x.com/DoubleJackdawUK
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